Baldur's Gate: Enhanced Edition's UI might be. One advantage of the relative lack of progress in games this past decade is that it didn't take much adaptation to make Fable Anniversary playable in a way that some remakes of classics just aren't. We're still fighting nameless bandits, carrying out fetch quests, and finding treasure hidden in plain sight. I still laughed when I came across my first loot and was told "The people of Albion like nothing more than hiding their treasures inside wooden chests," because games haven't moved on enough in the past decade to make that quip irrelevant. Ten years later, with an HD facelift and the word 'Anniversary' stuck on the end of its name, Fable is still funny.
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